Télécharger le livre :  Game-based Learning Across the Disciplines
The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across...

Editeur : Springer
Parution : 2021-08-02
Collection : Advances in Game-Based Learning PDF, ePub

126,59

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Télécharger le livre :  Interdisciplinary Design of Game-based Learning Platforms
This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing...

Editeur : Springer
Parution : 2018-12-07
Collection : Advances in Game-Based Learning PDF, ePub

94,94

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Télécharger le livre :  Gamification in Learning and Education
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn...

Editeur : Springer
Parution : 2017-09-19
Collection : Advances in Game-Based Learning PDF, ePub

158,24

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Télécharger le livre :  Learning Games
This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games...

Editeur : Springer
Parution : 2017-06-16
Collection : Advances in Game-Based Learning PDF, ePub

84,39

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Télécharger le livre :  Educational Games for Soft-Skills Training in Digital Environments
The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and...

Editeur : Springer
Parution : 2016-12-14
Collection : Advances in Game-Based Learning PDF, ePub

116,04

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Télécharger le livre :  Instructional Techniques to Facilitate Learning and Motivation of Serious Games
The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts.The contributing...

Editeur : Springer
Parution : 2016-10-31
Collection : Advances in Game-Based Learning PDF, ePub

137,14

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Télécharger le livre :  Game-Based Learning Across the Lifespan
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL...

Editeur : Springer
Parution : 2016-10-22
Collection : Advances in Game-Based Learning PDF, ePub

105,49

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Télécharger le livre :  A Guide to Designing Curricular Games
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the...

Editeur : Springer
Parution : 2016-10-19
Collection : Advances in Game-Based Learning PDF, ePub

147,69

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Télécharger le livre :  Choosing and Using Digital Games in the Classroom
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary.  Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods...

Editeur : Springer
Parution : 2016-09-29
Collection : Advances in Game-Based Learning PDF, ePub

84,39

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Télécharger le livre :  Describing and Studying Domain-Specific Serious Games
This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these...

Editeur : Springer
Parution : 2015-09-14
Collection : Advances in Game-Based Learning PDF, ePub

52,74

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Télécharger le livre :  Serious Games Analytics
This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research...

Editeur : Springer
Parution : 2015-06-13
Collection : Advances in Game-Based Learning PDF, ePub

179,34

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