Serious Games Analytics

Methodologies for Performance Measurement, Assessment, and Improvement

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Éditeur :

Springer


Collection :

Advances in Game-Based Learning

Paru le : 2015-06-13



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Description
This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.
Pages
477 pages
Collection
Advances in Game-Based Learning
Parution
2015-06-13
Marque
Springer
EAN papier
9783319058337
EAN PDF
9783319058344

Informations sur l'ebook
Nombre pages copiables
4
Nombre pages imprimables
47
Taille du fichier
10803 Ko
Prix
179,34 €
EAN EPUB
9783319058344

Informations sur l'ebook
Nombre pages copiables
4
Nombre pages imprimables
47
Taille du fichier
4454 Ko
Prix
179,34 €