Transnational Contexts of Development History, Sociality, and Society of Play

Video Games in East Asia

de

,

Éditeur :

Palgrave Macmillan


Collection :

East Asian Popular Culture

Paru le : 2017-01-21



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Description
This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.
Pages
243 pages
Collection
East Asian Popular Culture
Parution
2017-01-21
Marque
Palgrave Macmillan
EAN papier
9783319438191
EAN PDF
9783319438207

Informations sur l'ebook
Nombre pages copiables
2
Nombre pages imprimables
24
Taille du fichier
3860 Ko
Prix
116,04 €
EAN EPUB
9783319438207

Informations sur l'ebook
Nombre pages copiables
2
Nombre pages imprimables
24
Taille du fichier
1229 Ko
Prix
116,04 €