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Louise Reader

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Description

This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of ‘local’ game history.Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Pages
240 pages
Collection
Palgrave Games in Context
Parution
2021-05-24
Marque
Palgrave Macmillan
EAN papier
9783030664213
EAN PDF
9783030664220

Informations sur l'ebook
Nombre pages copiables
2
Nombre pages imprimables
24
Taille du fichier
4372 Ko
Prix
73,84 €
EAN EPUB
9783030664220

Informations sur l'ebook
Nombre pages copiables
2
Nombre pages imprimables
24
Taille du fichier
6779 Ko
Prix
73,84 €