The Gamification of Society

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Éditeur :

Wiley-ISTE


Paru le : 2021-03-29

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Description
The applications of gamification and the contexts in which game elements can be successfully incorporated have grown significantly over the years. They now include the fields of health, education, work, the media and many others. However, the human and social sciences still neglect the analysis and critique of gamification.
Research conducted in this area tends to focus on game objects and not gamification?s logic as its ideological dimension. Considering that the game, as a model and a reference, laden with social value, deserves to be questioned beyond its objects, The
Gamification of Society gathers together texts, observations and criticisms that question the influence that games and their ?mechanics? have on wider society. The empirical research presented in this book (examining designers? practices, early childhood, political action, the quantified self, etc.) also probes several different national contexts ? those of Norway, Belgium, the United States and France, among others.
Pages
224 pages
Collection
n.c
Parution
2021-03-29
Marque
Wiley-ISTE
EAN papier
9781786306456
EAN PDF
9781119821540

Informations sur l'ebook
Nombre pages copiables
0
Nombre pages imprimables
224
Taille du fichier
3850 Ko
Prix
187,49 €
EAN EPUB
9781119821533

Informations sur l'ebook
Nombre pages copiables
0
Nombre pages imprimables
224
Taille du fichier
1034 Ko
Prix
187,49 €

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